

Despite some quirks, we really enjoyed the mobile version in our review from back then. There was really nothing quite like Guild of Dungeoneering when it released, and it felt especially at home on the touchscreen when it made its way to mobile in the summer of 2016.

When you came into contact with enemies you had a bit more control over the action, but combat too was based on a card battling type of concept.

Instead you influenced their actions and movements by placing down cards and kind of building the dungeon itself. It was a dungeon crawler sure, but you didn’t actually control the crawlers themselves. To back things up, the original Guild of Dungeoneering was a very interesting take on a few different well-worn genres. During the Guerrilla Collective digital games festival this past weekend, developer Gambrinous announced Guild of Dungeoneering Ultimate Edition, a revamped and enhanced version of their unique 2015 turn-based dungeon crawler/card battler mashup.
